Session 13 Missing in Action
Labels: GM Nonsense, Session Notes |
Follow the footsteps of the Healing Scars, a Werewolf: the Forsaken pack hunting Hyde Park.
Read session summaries, game notes, and character development of the Scars.
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Session 16
Date: Unknown
Time: Unknown
Place: Outdoors - Camping
12. The Fight Ahead
11. Rats, still infected!
10. Airborne
9. Wading through Death
8. Conspiracy, Inc.
7. Change of Character(s)
6. Trial by Fire
5. The Last Two
4. Five of Seven
3. The Past Leads the Way
2. Blood of the Wolf
1. Welcome to Hyde Park


Pack Alpha
Elodoth Iron Master
Voice of the Pack
Played by Adam Betts
Read Marcus's Blog


Ithaeur Bone Shadow
Mind of the Pack
Played by Ben Harris
Read Eric's Blog


Irraka Iron Master
Wits of the Pack
Played by Chris Boyer
Read Deacons's Blog


Sacrificed his life to destroy Simmons
Died During Session 13
Former Pack Alpha
Rahu Blood Talon
Played by Alex Eichen
Read Nails's Blog


Healing Scar's GM
White & Nerdy
Eithan's MySpace
Moon Phase Info |
Full Moon - Rahu
Gibbous Moon - Cahalith
Half Moon - Elodoth
Crescent Moon - Ithaeur
New Moon - Irraka
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Labels: GM Nonsense, Session Notes |
Labels: Character Backgrounds, GM Nonsense |
It absolutely figures. I write a post last week confirming that many awesome things (session summary, posts of coolness) would grace our site and, sadly, I haven't made good on any of those promises. Excuses follow: this Memorial Day holiday weekend became very family-oriented (which is of course fine as they should be) eating up the time I had thought would go towards the game. Work-related stress has once again reared its ugly head: the capital project I'm running has put our engineering guys in a hissy-fit with our sister-company over our new thermal system which they designed and sorta fucked up (one of those multi-million $$ boo-boo's). Labels: GM Nonsense |
A quick shout out to the boyz for an excellent session last weekend! I believe things went down quite nicely. The primarily focus of that session was to prep for the battle with David Simmons (Junior). In the past, downtime was used to do this as players bought gifts, rites, and upped their stats. I chose to instead to integrate these actions directly into the story (like the restructuring of the pack's totem, Rids-the-Pain). -Session Summary for Session 12 -Online character sheets -New page for pack totem with character sheet -Music page for the song "Leave" -New pack pictures Labels: Blog, GM Nonsense, Session Notes |
Labels: GM Nonsense, Theme Songs |
Labels: GM Nonsense |
A recent conversation with myself: Labels: GM Nonsense |
Sorry for the lack of updates. Labels: GM Nonsense |
I’m going to try something new with the session summaries. If this experiment fails, I will revert back to the old way of doing things. In the past, I have been trying to write out detailed descriptions of every character's actions during the session. The problem is that the summaries turn into pages upon pages of text. My free time is slipping away more and I’ve struggled a lot these past few weeks to crank out the summaries. While I believe that the descriptive content is important, I’d like to approach writing them from a different angle. Labels: GM Nonsense |
Our fear of wolves is rooted deep in our past as a hunting people Labels: GM Nonsense |
Labels: GM Nonsense, History |
If you look to the right of our webpage you will now notice that the proposed date and time for the next session is displayed. This is an attempt to iron out any confusion as to when and where the Healing Scars will be gaming next. I could go into further explanation of how this new system works, but I think the first confirmation email explains things nicely: Session Confirmation Email #1 Healing Scars Packmates, Labels: Email, GM Nonsense |
Simply put, "Touched" is a powerful song. It sparks a tribal flame with its chanting refrain. I’d like to take a moment and explain the significance of this song. Kindly observe the lyrics to the Healing Scar's theme song "Touched" by Vast: Labels: GM Nonsense, Theme Songs |
I fondly remember my first real exposure to roleplaying. I was fifteen. My mother and my sisters were shopping for crafts and other such girly things in a mall in St. Louis. I quickly separated from them and made my way to closest bookstore. Acknowledging my “nerd-dom” I skipped right over the popular literature and made my way to the fantasy section. I’ve always been drawn to fantasy. At this particular point in my life, I knew absolutely nothing about pen and paper rpgs. While searching for the latest Wheel of Time novel, my eyes fell upon this hardback book simply titled: Vampire: the Masquerade. Labels: GM Nonsense, Jarrett's Bday |
This may be a bit off topic for the blog, but I feel I’ve reached a place where I can brag about my marriage. As of today, Brandy and I have been married for four years! Sweet Jesus, that is a long time! Even though she doesn’t read this blog (probably a good thing, she makes fun of me enough as if is) I just wanted to say that it has been a privilege being her husband through good times and bad. Labels: GM Nonsense, Love 'n Stuff |
Heather Grove does an excellent job of concisely explaining various roleplaying techniques. Discussed below are the concept and illusion of free will, subtle scripting, communication and/or lack thereof between GM and players. I have provided several excerpts of hers along with a few of my own notes to further the discussion of our recent Q&A session. Labels: Free Will, GM Nonsense |
It's a very scary world out there. This is quoted directly from their main page: Labels: GM Nonsense, Security |
The session summaries are the “meat and potatoes” of this blog. While it may not be very entertaining for outside visitors, the players and I benefit from having our stories etched in digital stone. As our game grows into multiple story arcs and countless meta-plots a sense of direction is greatly needed. The sessions summaries are summations; they do not record every single event in a session. They do manage to capture the core elements of the story at hand. Labels: GM Nonsense |
I am very pleased with everyone’s performances. I sound a bit overly optimistic about our group, but the quality of our gaming really has been that good. I’m currently working on the summary for session 3, and I can’t believe how much the Healing Scars accomplished in one night of roleplaying. It’s seriously going to take me a few days to accurately write those events down. An inexperienced group couldn’t have handled half of that content in the same amount of time. Until I finish that project, I leave you guys with some brief internal notes about your characters. Feel free to comment and let me know where you think they are developing as well. Labels: GM Nonsense, Session Notes |
Welcome to the infamous help post. Included within is a detailed explanation of each component of the Healing Scars Blog website. This post will be updated frequently, with new changes being logged by date. Users can feel free to use the comment system for this post to ask questions regarding whatever. Labels: GM Nonsense, Help |