Session 13 Missing in Action
Labels: GM Nonsense, Session Notes |
Follow the footsteps of the Healing Scars, a Werewolf: the Forsaken pack hunting Hyde Park.
Read session summaries, game notes, and character development of the Scars.
Check out comprehensive home rules and storyteller extras for interested White Wolf gamers.
Session 16
Date: Unknown
Time: Unknown
Place: Outdoors - Camping
12. The Fight Ahead
11. Rats, still infected!
10. Airborne
9. Wading through Death
8. Conspiracy, Inc.
7. Change of Character(s)
6. Trial by Fire
5. The Last Two
4. Five of Seven
3. The Past Leads the Way
2. Blood of the Wolf
1. Welcome to Hyde Park


Pack Alpha
Elodoth Iron Master
Voice of the Pack
Played by Adam Betts
Read Marcus's Blog


Ithaeur Bone Shadow
Mind of the Pack
Played by Ben Harris
Read Eric's Blog


Irraka Iron Master
Wits of the Pack
Played by Chris Boyer
Read Deacons's Blog


Sacrificed his life to destroy Simmons
Died During Session 13
Former Pack Alpha
Rahu Blood Talon
Played by Alex Eichen
Read Nails's Blog


Healing Scar's GM
White & Nerdy
Eithan's MySpace
Moon Phase Info |
Full Moon - Rahu
Gibbous Moon - Cahalith
Half Moon - Elodoth
Crescent Moon - Ithaeur
New Moon - Irraka
Page Hits:
View Detailed Web Stats
About Damn Time
Blog
Character Backgrounds
Character Blogs
Character Sheets
Combat
Dark Spiral
Email
Experience Points
Fetishes
Free Will
Funny
GM Nonsence
Help
History
House Rules
Jarrett's Bday
Links
Love 'n Stuff
MySpace
Pentex
Pictures
Security
Session Notes
Session Summaries
Theme Songs
Labels: GM Nonsense, Session Notes |
A quick shout out to the boyz for an excellent session last weekend! I believe things went down quite nicely. The primarily focus of that session was to prep for the battle with David Simmons (Junior). In the past, downtime was used to do this as players bought gifts, rites, and upped their stats. I chose to instead to integrate these actions directly into the story (like the restructuring of the pack's totem, Rids-the-Pain). -Session Summary for Session 12 -Online character sheets -New page for pack totem with character sheet -Music page for the song "Leave" -New pack pictures Labels: Blog, GM Nonsense, Session Notes |
Thanks to everybody for getting together and playing Session 11! As always, you guys indeed rock serious stuff. Highlights from the evening include: Labels: Session Notes |
Question: OK, what do you get when you cross a Labels: Funny, Session Notes |
Labels: Pentex, Session Notes |
But I'm tired of waiting for it so I'm going to tell you part of it. The session began with the trip to Lancaster being discussed. Eventually, the group agrees to leave the apartment and drive to a hotel in Lancaster. On the drive, they stop in a rest area. Nails takes the opportunity to discuss heavy things on his mind and challenges Marcus for authority of the pack. Marcus tries civil discussion with Nails over the matter, knowing that he'd intended to relinquish control to Nails of his own accord after the present matter (Lancaster) was concluded. It comes to a physical challenge between Marcus and Nails, and though Marcus fights admirably and lithely, Nails eventually gets the upper hand. Marcus stops the fight and tries to reason with Nails one last time. Nails, in an uncharacteristic venture, allows the group to decide by a process of vote, more fitting to Marcus's democratic style. Deacon's inclination is to let Nails attempt to be alpha. Eric and Sam are, of course, divided. Marcus, feeling the effects of the battle and short on patience, tries to win the group over but is unsuccessful. Nails is alpha. Labels: Session Notes, Session Summaries |
Labels: Pictures, Session Notes |
But I am curious as to when it will be posted. Other than that, what are our plans for the next session? Is this Friday happening, or is there another time that we're considering? Labels: Session Notes, Session Summaries |
Session Six wrapped up nicely last week. The practice of "free will in roleplaying" challenged me once again to make changes in my original storyline regarding the Sky brothers. This is not a gripe of course. As I explained previously, twisting events and manipulating character's decisions is far more damaging to protect one’s original storyline. And, as a bonus, my "skills" (call them what you will) are put to the test to write new plotlines into future sessions to compliment said changes. Now, as I write the new session summary, I am reminded of several challenges in its proposed documentation. Labels: Free Will, Session Notes |
Ok, since I have a feeling it's going to take a bit for the real summary and our pictures to be posted, I've decided to put this temp summary up for our amusement. Eithan, feel free to take any of, or delete this post if you feel the need. It's simply for happy. Labels: Session Notes, Session Summaries |
I am very pleased with everyone’s performances. I sound a bit overly optimistic about our group, but the quality of our gaming really has been that good. I’m currently working on the summary for session 3, and I can’t believe how much the Healing Scars accomplished in one night of roleplaying. It’s seriously going to take me a few days to accurately write those events down. An inexperienced group couldn’t have handled half of that content in the same amount of time. Until I finish that project, I leave you guys with some brief internal notes about your characters. Feel free to comment and let me know where you think they are developing as well. Labels: GM Nonsense, Session Notes |
Well, session 2 brought my very short intro story to a close. I think it played out quite well, and it seems the rest of the group felt the same way. Our next story is a bit deeper than the first, both in length and character development. Labels: GM Nonsense, Session Notes |
It's been a long time (almost a year) since I've roleplayed. THAT'S A LONG TIME. Honestly, I was dreadfully scared that I'd somehow lost the thrill of it all in my absence of gaming. Dislikes In case you're interested (probably not) here's the list of music I used. I am a dork and will provide a CD copy upon request, for the also dorky folk. Labels: GM Nonsense, Session Notes, Theme Songs |