Session 16
Date: Unknown
Time: Unknown
Place: Outdoors - Camping



Pack Alpha
Elodoth Iron Master
Voice of the Pack
Played by Adam Betts
Read Marcus's Blog




Ithaeur Bone Shadow
Mind of the Pack
Played by Ben Harris
Read Eric's Blog




Irraka Iron Master
Wits of the Pack
Played by Chris Boyer
Read Deacons's Blog



Sacrificed his life to destroy Simmons
Died During Session 13
Former Pack Alpha
Rahu Blood Talon
Played by Alex Eichen
Read Nails's Blog




Healing Scar's GM
White & Nerdy
Eithan's MySpace


Moon Phase Info

Full Moon - Rahu
Gibbous Moon - Cahalith
Half Moon - Elodoth
Crescent Moon - Ithaeur
New Moon - Irraka

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Monday, February 20, 2006

Websites of Praise

Long ago in the age of the old World of Darkness (also know as the 90s), White Wolf decided to create a community for fan's roleplaying websites. This web portal, known as the Dark Spiral, is home of hundreds of fan-sanctioned pages covering each of White Wolf Studios various systems and games. If you scroll to the bottom of our Healing Scars webpage you might even notice that we are also in this little club. Unfortunately, the folks behind White Wolf have a terrible habit of over-extending their resources. And such is the case with the Dark Spiral. Well over half of the links are broken. And the ones that do work, well... the quality and content is certainly lacking. The project is, and has been for some time now, in a state of limbo.

There are a few decent fan sites, in and out of Dark Spiral, that I frequently pass by. Sorting the good from the bad is often comparable to the "needle in a haystack theory", so I figured listing the one's I've found might prove beneficial.

If anyone (and by that I mean anyone in the Healing Scars) wants to edit this post and add to the list please be my guest.

Ex Libris Nocturnis was originally founded nearly ten years ago. The site accepts submissions for pretty much every game White Wolf has published, from the World of Darkness to the Age of Sorrows to the Scarred Lands. If you are looking for some official-looking UNOFFICIAL content, then this is the place to be.

Shadown Essence is a website that gives players a glimpse into the World of Darkness and the added insight to what these games are all about. Shadow Essence also doubles as a friendly community where players and storytellers alike can add their voice to the chorus that is the World of Darkness. The artwork behind this site is absolutely stunning. I enjoy browsing the forums from time to time.

Wolfspoor is the leading portal for White Wolf rumors and official news. The PHP Nuke-based theme is a bit dated, but the news feeds are more reliable than the official White Wolf site.

The Werewolf Forsaken LiveJournal Community has a decent fanbase and posts some of the best session summaries on the net. I highly recommendmend reading the Silence of Time sessions. You also might want to check out another LiveJournal site called Garou Nation, which hosts chronicles based in the Werewolf: the Apocalypse universe.

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Sunday, February 19, 2006

Pentex: Old and New

In White Wolf Game Studio's setting the World of Darkness, specifically the role-playing game Werewolf: The Apocalypse, the Pentex Corporation was a vast fictional conglomerate dedicated to promoting the agenda of the Wyrm. Though primarily staffed by mundane humans unaware of the corporation's sinister mission, its upper management is a group of corrupt humans and outright supernatural beings fully aware of the existence of the Triat and werewolves.

The public face of the Pentex corporation itself appears to the public to possibly be a corporate consulting firm or administrative assistance firm. Its true method, however, is to own other businesses. As such, "Pentex" not only refers to the central corporation, but also to hundreds of other companies and businesses, openly owned or secretly controlled by the Pentex upper management. This allows Pentex to achieve vertical integration, allowing them to secure powerful but clandestine monopolies.

That was the a definition of the old. As you all know, the new World of Darkenss has completely done away with this corporation. When writing our new stories I thought it would be interesting to reimagine Pentex in our specific setting. It is VERY important to realize that Pentex is not directly related to the old World of Darkness version. There are several important differences. I will list a few below, leaving some ommited because I want you, as characters, to discover them for yourselves.

- Pentex is a single corporation. They are located in Alaska. They are powerful but not in the old way of possessing hundreds of subsidiary companies.

- It is unknown if they are truly evil in a spiritual sense. Only the connection to their parvovirus production and David Simmons has been uncovered.

- The CIA has been keeping tabs on them. This is apparent from Wades confession to Marcus Blair.

- They have been performing experiments on children. The latest examples of this are Chelsea and Wendy. Wendy has confessed mutliple thoughts of various individuals have been infussed into her contiousness for reasons unknown.

They are plenty more, but that should be enough to spark your imagination. Healing Scars, remember that the clock is ticking towards your death. Finding a cure to the virus can only happen with a clearer understanding of the enemy at hand.

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Saturday, February 18, 2006

Multiple Character Sheets

It is the blueprint for your character, a roadmap of sorts that displays that statistics necessary to game in the world of darkness. Having a backup character sheet is a welcome advantage. We’ve all lost a character sheet from time to time, and I certainly don’t want to name any names. But I think I will anyways. ADAM.

ADAM, ADAM, ADAM.

ADAM lost his character sheet three sessions in a row. And if the simple guilt of doing so is not discouraging enough, I present the world (a.k.a. the small fan-base reading this stuff) with a great picture of Ben ragging on ADAM. Good lordy there's a lot of knee exposure going down!

Moving on, I did a little research on some variants to the standard White Wolf Forsaken sheet. They are from Mr. Gone’s website and I think they do a splendid job of changing things up a bit. Here are a few that caught my eye. Feel free to hop on the site for yourself (link below) and do some hunting yourself.

Werewolf 4 Page Expanded Sheet

Werewolf 2 Page Sheet - Old World of Darkness Style

Predators Character Sheet

Werewolf Totem Character Sheet

P.S. We all love Mr. Adam, even if he forgets and forgets and forgets. Will he break the 3 session record? Stay tuned next week!

Source: Mr. Gone's Character Sheets

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Friday, February 17, 2006

Session 8. Conspiracy, Incorporated

The Healing Scars make preparations for their journey to Lancaster. Nails purchases some body armor. Eric creates a small fetish out of Deacon’s computer. On the way to Lancaster the pack stops at a rest station. Nails confronts Marcus and informs him that he is no longer Alpha. Marcus fires back that this is not up for debate currently; that they can discuss the matter later. Nails again tells the Uratha that he is the Alpha and will fight if necessary. One-on-one combat breaks out. In the end, Marcus is overpowered by Nails as they struggle about in a grapple. Several times Blair breaks free only to be confronted by the Blood Talon. Through some impressive social persuasion, Marcus convinces Nails to temporarily ease his attack. Nails then calls to his fellow packmates to vote and choose who will be pack Alpha. After some debate, Eric, Sam (who oddly gets a vote), and Deacon make their choice. Nicholas “Nails” DeWinter becomes the new Healing Scars Alpha. After a long conversation between Nails and Marcus, Marcus agrees to be his beta.

They finally reach Lancaster and book a room in one of the hotels. A voice message has been cryptically left for Marcus Blair. The receptionist was paid to route a message to whatever room they were staying in. Deacon performs a thorough sweep of the hotel room for any bugs, finding none. Agent Wade from the CIA has important business to discuss and asks Marcus to call him back. The Healing Scars debate the results of calling back the CIA agent. Deacon is notably worried about the CIA and wants no connection to this situation. Tonya says she dated a guy in the KGB who has connections in Lancaster. She might be able to set up a meeting but wants the Scars there for protection. They agree. She sets up a meeting for later that night. They decide to hold off calling Agent Wade in hopes that Tonya’s connection pays off.

At the club, Tonya talks with on old flame named Fillip. He tells her that the CIA are working with the MIA and are everywhere. Crime is down due to all the increased special agents mucking around. Fillip recognizes Sam Sky, who is Eric at the time, as an ex-member of the local KGB gang. Sam owes their employer Alexis 1,000 pounds, which is paid out by Deacon. The first 500 anyways is paid. Fillip calls his boss and arranges a meeting at the park, tomorrow at 8. Meanwhile Deacon woos a girl and gets her number. They leave and prepare for the next night.

Back at the hotel room, Deacon does a little prying online and finds some info about the town. Lancaster is fairly small; the only real areas of importance are the park, a museum, and Lancaster castle. The castle catches their attention. It doubled as a prison and held the execution of some nasty witches back in the day.

In the previous session, Pentex had phoned Marcus demanding Chelsea. They claimed to be holding Lindsey hostage and would kill her in 24 hours, if he didn’t agree to deliver the girl. The “clock”, as you might say, is ticking down and Marcus is running out of time. Chelsea is in the shadow with OMD (Old Man Diaper, Shadow Wind) as Marcus has no intention of making a trade. There is little he can do. He’s not even sure if they will call, seeing as Marcus got rid of his phone since it was bugged (see last session). The 24 hour comes and goes. Nothing has happened.

Eric Sky uses his connections with the dead and searches the immediate area for a spirit. Perhaps someone in the land of the unliving can offer a clue. In doing so, he discovers a terrible truth. The spirit of Lindsey is in the hotel room with them. She is dead. Eric informs Marcus of this unfortunate event and acts as emissary between the two.

Lindsey is confused but eventually realizes that she is no longer alive. She tells them that Pentex killed her shortly after her capture. Marcus apologizes for all that has happened. She forgives him for everything and asks him to look after the girl. Lindsey crosses over into the unknown and, as Marcus drains the spiritual essence from her body, she finds peace.

Marcus, with nothing else to loose, makes the call to Agent Wade. Unfortunately, the number is no longer in service. Is Wade connected to Pentex? Only time will tell.

Previously in London, a new murder/rape took place and had “Junior” written all over it. But the scent at the crime scene was not David’s and also led the Healing Scars to a bus stop. After a bit of prying they discovered that this bus stop was going to Lancaster. Nails decides there is always a chance that the scent of the killer is fresh in Lancaster and the Scars might be able to track it to the source. Using their keen Urathan instincts (and much of the day) they finally find the killer’s scent which leads directly to…Lancaster castle.

But someone else is there, and it is not the killer or any affiliate of Simmons. A man with CIA written all over him approaches asking for Marcus. It is Wade, who in a lone conversation with Marcus begins by apologizing for the lapse in his phone number. Pentex is on to him, and he can hide no longer. Wade dedicated his life to exposing Pentex for the evil that they are and it’s about to cost him his life. He doesn’t explain why or how, but it appears that Wade has accepted his fate. He wishes Blair the best of luck, giving him a manila folder crammed with files. He leaves. Marcus opens the folder and scans them over. The majority of the articles deal with wolf deaths related to a parvovirus. The notes suggest some kind of conspiracy and draw several relations to Pentex, identified as an Alaskan company. His investigation is cut short by their Alpha, who reminds him that they have more important business: entering the castle and finding the killer.

Eric Sky uses the Two World Eyes gift and takes a gaze into the Shadow. What he finds is a fiery image of David Simmons that knocks him to the ground. The castle is crawling with Junior’s mojo. After steeping into a nearby locus the Scars get a full glimpse of the castle from the Shadow. A dome of fire shells the entire place, preventing entrance (Ben kicks himself again for not buying the manipulate fire gift). They will have to find a locus inside the castle if they want to confront him.

The Scars try to find a way to break into the castle. Eric pulls out his whip, the Conduit Fetish, and “castlevanias” himself to the roof. Nails feels something is out of place. The resurrection book, still in his possession, is calling to him. He opens the book and enters into a trance. Beside him now is a young version of Simmons, who engages in a playful conversation. He asks Nails why he thinks he’s bad. Upon hearing about Nails oath to the Destroyer Wolf to kill him, the boy confesses to Nails that the Destroyer also contacted him. Confused, Nails pushes this aside and continues that he will put the boy down and that Junior is not Father Wolf. He agrees with the Scar’s alpha to a point. He says that Father Wolf is inside of him, guiding his actions in an attempt to right the wrongs of his own people. He tells him that wolves had their chance. Simmons and his followers are going to purge the gauntlet entirely. The age of the Border Marshes is over. Once the link between the physical and the spiritual world is severed, he will rule between the two worlds of Father Wolf. Problem solved. Nails wants no more of this banter; his vision ends.

DeWinter must confront his master and ask the Destroyer himself on the matter. He gathers his rage and focuses his power into the warrior form. As mighty Gauru he smashes clinched fists into the castle walls. The force is incredible, if not legendary. One side of the stone wall is reduced to splinters. Through the hole in the wall the Destroyer Wolf gazes at his child, offering him the answers he seeks.

“You cannot trust this Simmons, this abomination of our people. He is a coward; he is weak. He slithers as a snake, and in his slipperiness he has tried to fool you. I have never spoken with him, but he would like you to believe this. That is because his is a poison, trying to twist and infect through misdirection and confusion. Remain steadfast in your efforts! He is a false prophet, a blasphemer of the highest offense. This domain is gathering place of those who would follow his bidding: humans, Pure, and even our kind. They are lost Sheep following their Shepard. Answer this: what good is a Shepard without his Flock? Remove them and the Shepard is a Shepard no more.”

Destroyer fades. Nail knows what he must do.

He will destroy. He will kill them all.

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Saturday, February 11, 2006

THIS ISN'T THE SUMMARY

But I'm tired of waiting for it so I'm going to tell you part of it. The session began with the trip to Lancaster being discussed. Eventually, the group agrees to leave the apartment and drive to a hotel in Lancaster. On the drive, they stop in a rest area. Nails takes the opportunity to discuss heavy things on his mind and challenges Marcus for authority of the pack. Marcus tries civil discussion with Nails over the matter, knowing that he'd intended to relinquish control to Nails of his own accord after the present matter (Lancaster) was concluded. It comes to a physical challenge between Marcus and Nails, and though Marcus fights admirably and lithely, Nails eventually gets the upper hand. Marcus stops the fight and tries to reason with Nails one last time. Nails, in an uncharacteristic venture, allows the group to decide by a process of vote, more fitting to Marcus's democratic style. Deacon's inclination is to let Nails attempt to be alpha. Eric and Sam are, of course, divided. Marcus, feeling the effects of the battle and short on patience, tries to win the group over but is unsuccessful. Nails is alpha.

Sensing that this might cause Marcus to leave the pack to pursue his own impending troubles with the kidnapped Lindsay and the endangered Chelsea, Nails thinks as best he can and offers Marcus beta position at his side. Marcus is, after all, best fit to lead after him, he thinks, but Nails' believes that his insight into Simmons might be best put on point for this portion of their journey.
After an honest talk between Nails and Marcus in which they put aside differences, the group continues to travel to Lancaster. A message is waiting for Marcus when they arrive... ah, I forget some of this stuff. And I don't want to spoil some surprises either... Well, let's just say that when Eithan does publish the rest, it'll be a lot more thorough. And he can erase this whenever it goes up.

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Thursday, February 02, 2006

Conspiracy Files

Enclosed are the documents cryptically given to Marcus Blair by CIA Agent Wade during session 8. Important passages have been highlighted and various notes speculate that a cover-up of sorts exists. What does this all mean? For this GM, mum's the word.

My werewolf players, especially Chris, know how much I love using in-game props. Recently, Chris reminded me about one I used for a Dark Ages chronicle years and years ago. It was an ordinary map that, if you folded it a certain way, revealed a hidden location. Definitely cheesy (esp. if you've seen Romancing the Stone) but it gives me a chuckle in remembrance. I also enjoyed creating Rid's banishment docs, and then watching Marcus pour through the text looking for a loophole.

I honestly don't know how much time it took to orchestrate these documents, but it was definitely the longest bout of research done for the stories as of yet. I really hope you all enjoy. If you like, feel free to use the comments to analyze the crap out of them.

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