Session 16
Date: Unknown
Time: Unknown
Place: Outdoors - Camping



Pack Alpha
Elodoth Iron Master
Voice of the Pack
Played by Adam Betts
Read Marcus's Blog




Ithaeur Bone Shadow
Mind of the Pack
Played by Ben Harris
Read Eric's Blog




Irraka Iron Master
Wits of the Pack
Played by Chris Boyer
Read Deacons's Blog



Sacrificed his life to destroy Simmons
Died During Session 13
Former Pack Alpha
Rahu Blood Talon
Played by Alex Eichen
Read Nails's Blog




Healing Scar's GM
White & Nerdy
Eithan's MySpace


Moon Phase Info

Full Moon - Rahu
Gibbous Moon - Cahalith
Half Moon - Elodoth
Crescent Moon - Ithaeur
New Moon - Irraka

Page Hits:   

View Detailed Web Stats





Atom Feed

XML - Feedburner

Site powered by Blogger

Wednesday, August 24, 2005

Perception = Wits + Composure

Perception = Wits + Composure (or a relevant skill in place of Composure)

So as far as the debate goes, both Adam and I were right. It does come from an attribute, but can be replaced if a skill applies.

Dodge = Lowest of char's Wits or Dex is used to determine his defense, which is subtracted from incoming Brawl, Weaponry/thrown. You can declare a dodge at any time in the turn, even before you place in the roster- assuming you have not acted yet. As with defense, if multiple attacks are directed against your character, your Dodge total is reduced by one for each attack after the first.

So! You choose to dodge, or you choose to fight. You can abandon at any point assuming you've not already acted. If you've been attacked several times and decide to abort to a dodge, you simply subtract your increased defense by one for every time you've been attacked.

I.E.-My defense is 4. I am attacked twice and decide to dodge. Normally, my defense would be increased to 8, but since I've already been attacked twice, I subtract two from my total. I'm at a 6 for the remainder, or until I am attacked again.

I like it.

Labels:

Comments on "Perception = Wits + Composure"

 

Blogger Eithan said ... (8/23/2005 10:45 PM) : 

I agree. But don't forget that you can only use Defense or Dodge when you're being attacked close-range. This means no Defense or dodge when someone's using firearms, unless the are shooting at you within 1 yard.

You can also spend a point of Willpower to increase your Defense +2 at any time.

My favorite part of the system is that you can save you Defense for future attackers in the turn. This lets you gauge your opponents and save the Defense for the really bad guys.

This new system rocks.


 

post a comment