Perception = Wits + Composure
Perception = Wits + Composure (or a relevant skill in place of Composure) Labels: Combat |
Follow the footsteps of the Healing Scars, a Werewolf: the Forsaken pack hunting Hyde Park.
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Session 16
Date: Unknown
Time: Unknown
Place: Outdoors - Camping
12. The Fight Ahead
11. Rats, still infected!
10. Airborne
9. Wading through Death
8. Conspiracy, Inc.
7. Change of Character(s)
6. Trial by Fire
5. The Last Two
4. Five of Seven
3. The Past Leads the Way
2. Blood of the Wolf
1. Welcome to Hyde Park
Pack Alpha
Elodoth Iron Master
Voice of the Pack
Played by Adam Betts
Read Marcus's Blog
Ithaeur Bone Shadow
Mind of the Pack
Played by Ben Harris
Read Eric's Blog
Irraka Iron Master
Wits of the Pack
Played by Chris Boyer
Read Deacons's Blog
Sacrificed his life to destroy Simmons
Died During Session 13
Former Pack Alpha
Rahu Blood Talon
Played by Alex Eichen
Read Nails's Blog
Healing Scar's GM
White & Nerdy
Eithan's MySpace
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Full Moon - Rahu
Gibbous Moon - Cahalith
Half Moon - Elodoth
Crescent Moon - Ithaeur
New Moon - Irraka
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Perception = Wits + Composure (or a relevant skill in place of Composure) Labels: Combat |
Comments on "Perception = Wits + Composure"
I agree. But don't forget that you can only use Defense or Dodge when you're being attacked close-range. This means no Defense or dodge when someone's using firearms, unless the are shooting at you within 1 yard.
You can also spend a point of Willpower to increase your Defense +2 at any time.
My favorite part of the system is that you can save you Defense for future attackers in the turn. This lets you gauge your opponents and save the Defense for the really bad guys.
This new system rocks.